What are the unique rules and deck-building constraints that differentiate Magic Brawl from other formats in Magic: The Gathering?

Brawl is a Magic: The Gathering format that blends elements of Standard and Commander. Here's a straightforward overview:

Deck Building

Commander: Select a legendary creature or planeswalker to lead your deck.

Deck Size: Your deck must have exactly 60 cards, including your commander.

Singleton Rule: You can include only one copy of each card, except for basic lands.

Card Legality:

Standard Cards: Use cards that are currently legal in the Standard format.

Color Identity: All cards in your deck must match the colors of your commander.

Gameplay

Starting Life: Players begin with 25 life points.

Mulligan Rule: The first mulligan is free; subsequent mulligans follow the standard rules.

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  • Nulls Brawl is a variant of Magic: The Gathering’s Brawl format with unique deck-building rules. Like regular Brawl, it uses a 60-card singleton deck led by a legendary creature or planeswalker, following the commander’s color identity. However, Nulls Brawl adds its own twists, making it a distinct experience within the format.

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  • Nulls Brawl is a variant of Magic: The Gathering’s Brawl format with unique deck-building rules. Like regular Brawl, it uses a 60-card singleton deck led by a legendary creature or planeswalker, following the commander’s color identity. However, Nulls Brawl adds its own twists, making it a distinct experience within the format.

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